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Post by Maestro Triplet (Larx) on Jan 30, 2011 22:44:07 GMT -5
If you think about it though... it's not that hard of a puzzle. lol I just never take the time to figure these things out. I usually just keep clicking switches until I get it and that usually takes about 3 minutes. lol I just wanted to know if there was actually something behind the puzzle lol But it is a pretty "tough" challenge for a children's game. But I'm not good at puzzle anyhow ;~; Miltank? That Pokemon was breeze for me! xD Also, Jill, you basically summed it up the best. lol By the way, why was the thread deleted on MPH? Wha- no one could possibly defeat her Rollout spamming Miltank the first time around! ;-; Also, if you would actually talk to someone in the gym, he'd basically give away the whole puzzle. It would just take some luck to figure it out. But yeah...I hate cheap puzzles like that. Or Ice Cave... >_> I don't know about the thread being deleted. It was probably because it was starting to become a battlefield, what with Brian being insulted at the comment that his Johto city medley was getting votes just because of it being from Pokemon. That's my guess, anyway. Ohhhh... I gave my opinion on it. lol But really, attacking Brian like that was really unnecessary. The votes he got that week were deserved and I think no sort of 'popularity' was an influence in their voting. Everyone at the MPH are music lovers and know when a song shows a lot of potential, and that's obviously what Brian had. Not that the Earthbound medley didn't have it, but his arrangement spewed creativity. lol Anyways, I think I went off topic lol mah bad
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Post by Maestro Triplet (Larx) on Jan 30, 2011 22:45:48 GMT -5
I dunno. I guess I'm better at battling rather than puzzles. They were never my strong point anyways xP But yeah, I pretty much SET that one up. Haha
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Post by Nova-Rocket Executive Ray on Jan 31, 2011 20:08:09 GMT -5
I can agree with this sentiment. Every once in a while Nintendo and Gamefrak make a new variation that freshens things up a bit, such as Stadium when it came around as well as Mystery Dungeon when it first came out (it started as a hack of a dungeon game btw, then Nintendo found out and cut a deal witht he guy who made it.) Even the Ranger series helped to make it a bit more unique.
However, the gameplay is repetitive and the storyline of each too closely reminiscient of the last. Furthermore, it's become so complicated that all that matters is raising a few pokemon to rediculous levels of power and using them against other people. If Nintendo wants to increase the appeal of the series, they need to take a new approach to this. Reinventing the gameplay from turn-based strategy to say...an action rpg, for example, could be a HUGE hit if they get it right. Also, using a different setting or perhaps even changing the world it takes place in altogether could serve them well, as it is how the Final Fantasy series (At least until FFIX came around), seemed new and unique with each release, since each one had almost nothing to do with the others.
But that's just me. What do all of you think?
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Post by Maestro Triplet (Larx) on Jan 31, 2011 20:15:26 GMT -5
Turn-based to Action RPG? Now THAT is no longer Pokemon. lol Final Fantasy MAY be changing, but in my opinion, after VII, FF got horrible. Worse than Pokemon is apparently
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Post by Nova-Rocket Executive Ray on Jan 31, 2011 21:30:33 GMT -5
Hey it was just an idea lol. What I'm saying is that the gameplay needs a SERIOUS overhaul to obtain the appeal Pokemon had when it first came out.
FFVIII wasn't TOO bad, but was a disappointment for sure. We're getting off-topic here...
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Post by JillSandwich93 on Jan 31, 2011 23:05:42 GMT -5
Must...refrain...from criticizing... recent...Final Fantasy games... Also, an action-RPG Pokemon game. Do not want. It's perfect as is, and it's not like Pokemon's popularity is declining. Only if Gamefreak is desperate.
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Post by Nova-Rocket Executive Ray on Jan 31, 2011 23:16:49 GMT -5
I just used that as an example. I never said I wanted one.
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Post by endureribbon on Feb 1, 2011 2:29:49 GMT -5
Pokémon is basically the same game. There's always the same plot in every game till Black and White, which contain a real plot, according to what I've heard. The composition of the games have never changed and I hope that they never will. In my option, Game Freak has done always good work and has successfully improved game. There's been some good improvements, like Battle Frontier etc. I also like the Hoenn and Sinnoh Pokémons better than Kanto or Johto. Problems? The popularity of Pokémon in addiction. These games are very addictive, they're not supposed to be games, where the plot is in a major part. Same thing is with the difficulty, they're not supposed to be that difficult either. If you want difficulty, start the Wi-Fi battles. So I can't partially say that Pokémon is overrated. In my option, it has deserved the place in the TOP games, like Mario or Final Fantasy.
And talking about Final Fantasy, I saw someone saying that Final Fantasy got worse after VII. Final Fantasy haven't got worse, it has changed. It sad when people say that nowadays Final Fantasy sucks just because it's different than before...
And by the way, I think that FFVII is the most overrated game of all the time. Seriously... FFVI is definitely the best FF, deal with it.
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Post by WherewolfTherewolf on Feb 1, 2011 6:15:10 GMT -5
"Also, an action-RPG Pokemon game. Do not want. It's perfect as is, and it's not like Pokemon's popularity is declining. Only if Gamefreak is desperate. " Actually I had though about some sort of change in the formula a while ago. It'd be awesome if they made a game with 3d battling (I mean real 3d combat, with movement, taking advantage of elevation, etc.). So how would battles work? Well at the start, a circular area is defined as the combat area around it. In the fight you can move freely (controlling the pokemon) through this area - while the nature of certain attacks is based upon probability, for the most part - hit or miss is now reliant on your aiming. Speed actually effects the speed in which the pokemon moves, thus with faster one's it's easier to dodge and get into an effective position. If it's on the wii, attacks are mapped to the d-pad and movement to the nunchucku, if it's on the DS attacks are mapped to A, B L and R and movement mapped to the d-pad. Since the fights are in real time, attacks now have cooldowns - weaker, spammier attacks cooldown quicker while stronger ones take more time. Other things also come into play, like high advantages - for certain attacks, being at a higher elevation means a stronger attack (to make you take advantage of your surroundings).
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Post by Maestro Triplet (Larx) on Feb 1, 2011 7:24:21 GMT -5
If they have it on the Wii, they are more likely to have button combinations rather than the D-Pad, in my opinion. Stuff like... B, A, A+B, Z+B. It's just a thought though and It seems a lot easier to me lol (That's just me anyways.)
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Post by almightyarceus on Feb 1, 2011 13:31:42 GMT -5
"Also, an action-RPG Pokemon game. Do not want. It's perfect as is, and it's not like Pokemon's popularity is declining. Only if Gamefreak is desperate. " Actually I had though about some sort of change in the formula a while ago. It'd be awesome if they made a game with 3d battling (I mean real 3d combat, with movement, taking advantage of elevation, etc.). So how would battles work? Well at the start, a circular area is defined as the combat area around it. In the fight you can move freely (controlling the pokemon) through this area - while the nature of certain attacks is based upon probability, for the most part - hit or miss is now reliant on your aiming. Speed actually effects the speed in which the pokemon moves, thus with faster one's it's easier to dodge and get into an effective position. If it's on the wii, attacks are mapped to the d-pad and movement to the nunchucku, if it's on the DS attacks are mapped to A, B L and R and movement mapped to the d-pad. Since the fights are in real time, attacks now have cooldowns - weaker, spammier attacks cooldown quicker while stronger ones take more time. Other things also come into play, like high advantages - for certain attacks, being at a higher elevation means a stronger attack (to make you take advantage of your surroundings). I thought about something like this after PBR came out for wii. I was like: "Hey, if they can make 3D battle simulators and such on the Wii, why don't they launch a game for the Wii?" I'd buy it. If you could play from the view of your character, customize him/her like you do in PBR, have a 360 view of the world around you...to me, that would be EPIC! Imagine fighting the legendary from your point of view; a huge towering monster right in front of you! Battle animations and stuff would be epic. They could TOTALLY pull it off! They just gotta take the time to do so!
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Post by WherewolfTherewolf on Feb 1, 2011 16:10:35 GMT -5
"I thought about something like this after PBR came out for wii. I was like: "Hey, if they can make 3D battle simulators and such on the Wii, why don't they launch a game for the Wii?""
Imo those battles weren't really all that impressive - definitely better then the last collosium game, but if you look all pokemon only really had like 2 or 3 attack animations each, and it was just use the attack toward the opposite side of the screen and show the other one's response animation. Really I found that game a complete letdown anyway, but at least from the graphical standpoint it's understandable why the animating was so unimpressive: they had like 500 of the things to cram into the game, they don't have the time nor money to do anything impressive. So the solution would be to either use a completely new generation, or a singular old one and only have the compatibility for them - in that way you have much more room to make something actually fluent looking. Really what sold the battles in PBR was the flashy effects and projectiles that went with them - they went a bit further with the particle emitters then they had in collosium and from that made it look at least better then the "I spam my animation for every move with some small effect work for every single move" they had in collosium.
As far as a full 3d game would go - I'd prefer it if you did all the battling from the actual pokemon's perspective (well at least in third person) - that way you are free to control it more-so, like it's movements - it'd be the first time you are actually in control of your actual movements and would be more satisfying. At the same time they could throw in more mechanics like blocking/counterattacking physical moves or reflecting non-physical ones - adding another level of skill to the game. Also certain attributes like flying would be even more convenient, they'd make having a team of varied body style pokemon a worthwhile idea.
As far as animation goes, I don't want them to do anymore p#@%&footing - SHOW SOME PHYSICAL CONTACT ALREADY. Sure, you don't full on tackling to the ground and holding the opponent there, but if you're going to do it in 3d it'd be nice for it to seem 3d, and not just 2d remade 3d.
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Post by Maestro Triplet (Larx) on Feb 1, 2011 17:19:46 GMT -5
And talking about Final Fantasy, I saw someone saying that Final Fantasy got worse after VII. Final Fantasy haven't got worse, it has changed. It sad when people say that nowadays Final Fantasy sucks just because it's different than before... And by the way, I think that FFVII is the most overrated game of all the time. Seriously... FFVI is definitely the best FF, deal with it. Well, it is that person's OPINION. This is YOUR opinion. If they think it got worse, then they think it got worse. As Jill said, just because someone says something doesn't mean it's true, and you should stop playing it. That last sentence just seems awfully... douche-baggerish. :/ Not that you think it's the best game, but it's the way you said it. Also, I don't think that Final Fantasy sucks because it isn't the same as the previous games, but the story lines aren't as exciting as the others. That's all.
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Post by almightyarceus on Feb 1, 2011 18:00:16 GMT -5
As far as a full 3d game would go - I'd prefer it if you did all the battling from the actual pokemon's perspective (well at least in third person) - that way you are free to control it more-so, like it's movements - it'd be the first time you are actually in control of your actual movements and would be more satisfying. At the same time they could throw in more mechanics like blocking/counterattacking physical moves or reflecting non-physical ones - adding another level of skill to the game. Also certain attributes like flying would be even more convenient, they'd make having a team of varied body style pokemon a worthwhile idea. As far as animation goes, I don't want them to do anymore p#@%&footing - SHOW SOME PHYSICAL CONTACT ALREADY. Sure, you don't full on tackling to the ground and holding the opponent there, but if you're going to do it in 3d it'd be nice for it to seem 3d, and not just 2d remade 3d. Ah, so you want something that exemplifies what the anime does? I'm sure we all do. But think about how hard it would be to do. I mean, they'd have to completely revamp the battle system. Taking turns wouldn't really work; in the anime the battles are constantly moving. I see why now that you want pokemon's perspective; that way, YOU get to choose the attacks like you're battling in real time. And that would make sense for revamping it; because then you don't need the "taking turns" system anymore. You can attack, dodge, defend, counterattack, etc. That would be pretty awesome
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Post by Maestro Triplet (Larx) on Feb 1, 2011 18:06:41 GMT -5
It wouldn't really be all that hard actually. Battles are constantly moving in the anime, but the same applies to games like KH, Star Ocean, FFXIII, Sengoku Basara. If they were to just copy something like that (More KH style though), it'd actually work.
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